Game Design Portfolio

Siriyakorn Sakolaut (Panda)
Game Designer from BKK, Thailand
FEATURED PROJECTS
Soul Launder Inc.

Genre: Casual, Action, Party
Timeframe: 11 months
Role: Game & Level Designer, Project Manager
Team Size: 12 | Tools: Unity
🏆Best Game Design – Thailand Game Talent Showcase 2025
🏅Nominated for Best Student Game – SXSW Sydney Game Festival 2025
Shameless Soba ๒

Genre: Rhythm, Action, Arcade
Timeframe: 1 month
Role: Game & UX/UI Designer, Project Manager
Team Size: 7 | Tools: Unity
⭐ Achieved 105,000+ plays on Y8 platform
Ticking Tea Time

Genre: Adventure, Simulation
Timeframe: 11 months
Role: Game Director, Game Designer
Team Size: 7 | Tools: Custom Engine (OpenGL)
🏆 BIDC's Rising Star Awards for Game 2024
🏆 Best Narrative – PlayPrime Awards 2024
Still Delivered

Genre: Adventure, Simulation (Mockup)
Timeframe: 1 week
Time Size: Solo | Tools: Unity, Figma
The Overgrown Studio

Type of Level: Two-player Co-op, Third-Person
Tool: Unreal Engine 5, Figma
Shadowvale Manor

Type of Level: Single Player, First-person
Tool: Unreal Engine 5, Figma
OTHER GAME PROJECTS
Yao Ying Yan
Genre: Action, Shooter, Arcade
Timeframe: 1 week
Role: Game Designer
Team Size: 15 | Tools: Unity
Through Sun and Rain

Genre: Puzzle
Timeframe: 1 week
Time Size: Solo
Tools: Unity
WaveWiring

Genre: Puzzle
Timeframe: 5 weeks
Time Size: Solo
Tools: Unity
From Ashes
Genre: Simulation
Timeframe: 3 weeks
Role: Game Designer
Team Size: 12 | Tools: Unity
Roll the Way

Genre: Platformer
Timeframe: 5 weeks
Time Size: Solo | Tools: Unity
Hell House

Genre: Puzzle, Arcade
Timeframe: 48 hours
Role: Game Designer
Team Size: 10 | Tools: Unity
🥇 Popular Vote – KMUTT Global Game Jam 2025
Heart Catching: Classroom 120

Genre: Dating Simulation (Concept)
Timeframe: 7 months
Role: Game & UI/UX Designer, Business Analyst
Team Size: 3 | Tools: Figma
🏅Amateur League Finalist – DEPA Game Accelerator Program 2023
Chrono Escape

Genre: Puzzle, Escape Room
Timeframe: 4 months
Role: Game Designer
Team Size: 8 | Tools: Unity
DESIGN WORK
About Me

Hi there! I'm Panda 🐼
I'm a game designer based in Bangkok, Thailand, finishing up my degree in game design & production.
I specialize in mechanics and level design — researching what players need, then prototyping and implementing solutions to make the experience better. With 20+ projects across small and large teams, I've learned to wear many hats and actually enjoy it.
I see challenges as puzzles to solve, and I've become the go-to person for untangling design problems and keeping production smooth. If you're looking for a junior game designer with solid fundamentals and a hands-on mindset, I'd love to connect!
My Favorite Games
Nier: Automata | Life is Strange | Bayonetta | Devil May Cry | Dave the Diver | Overcooked! | Genshin Impact | Overwatch
Apart from video games...
I'm also into traveling, food, cats, museums, and movies (My Letterboxd) I constantly raid film references for worldbuilding and atmosphere in my design work.
WORK EXPERIENCE
Nomadic Games
Game Design Intern
Burning Sword: Death Sun
Designed and prototyped a canine-type enemy in Unreal Engine 5.
Set up animation montages and combat elements across levels.
Wrote game design documents for tutorial system features.
Conducted QA playtests and delivered quick improvements.

Game Design & System Design
Teaching Assistant
Digital Design and Creative Technology, KMUTT
Graded weekly reports and provided feedback on student board game projects.
Provided guidance on mechanic design, game systems, UI/UX in rulewriting, and documentation.
GAME INDUSTRY EXPERIENCE
I've been active in the game industry outside of class, gaining valuable experience that has helped me grow as a game designer! 💪
Exhibitor
Gamescom Asia x Thailand Game Show 2025
jammer
Global Game Jam 2023 - 2025
Contestant
Thai Idea Jam 2024
Exhibitor
Thailand International Game Showcase 2024
Exhibitor
BIDC Business Networking Event | Thai Game Craft 2024
Contestant
DEPA Game Accelerator Program 2023
DOCUMENTATION
Documentation is one of my favorite parts of game design. I love ensuring the design is clearly communicated to meet the team's needs and easy to navigate.
Below are samples of game development documentation I've created.
Game Design Document
Collaborated with another game designer.
I developed the overall structure, gameplay, and mechanics sections.
Individual project
Collaborated with another game designer. My contributions are excerpted in this file.
Balancing Sheet
Level balancing sheet for Soul Launder Inc.
Used to calculate and track values across levels and coordinate implementation with programmers.

Combat game anchor curve from my game balancing class project.

Design Brief
Sometimes a focused design brief is more effective than full documentation or better suited to the situation.
I love using flowcharts, diagrams, and visual references to make the design digestible.Below are design brief samples from a few of my game project collaborations.
Development Document
Development progress summary, including design documentation and iteration process from playtesting results.
UNIVERSITY
Teaching assistant
DDCT Basic Adjustment Class 2024
Assisted DDCT junior students on exercises during C# programming classes.
Advise on game design and production management during game project classes.
Teaching assistant
DDCT Innovative Camp 2023
Supervised high school participants to develop digital games in 5 days
Provide guidance on game design and production management.
User Research
Coin Master
Heuristic Evaluation
Identify user experience issues and potential solutions using selected heuristics.
Shastra: The Art Of Superstition
Usability Testing Report
Evaluate different aspects of the game through usability testing to identify issues and areas for improvement, addressing concerns raised by the developers.
Board Games
I've completed seven board game projects during my classes in DDCT, and these featured board games showcase what I've learned:
System Design
Intensity Design
Iteration Process
Playtesting
Rule writing
Documentation

Tidy Frenzy
You and your sibling have only 15 minutes to clean up your mess before your mother arrives home. Each player has four items to tidy up, but beware—you can also sabotage each other to become the favorite child!
Number of Players: 2
Average Playtime: 15-20 Minutes
Tidy Frenzy was developed with a focus on story and theme, where the storytelling is conveyed through gameplay.
Development Time: 3 Weeks
Tools: Tabletop Simulator, PowerPoint, Canva
Development document
A document summarizing development progress, including the game design document and iteration process from playtesting results.

The Great Nut Exhibition
A casual board game where you open your Nut Gallery. Bid for nuts at auctions, sabotage your rival, and aim for a higher popularity score to become the top Nut Gallery owner. Go nuts!
Number of Players: 2
Average Playtime: 30-45 Minutes
"Go nuts!" was set as the topic for this project, so I decided to play on the phrase by creating a game centered around nuts.
Timeframe: 4 Weeks
Tools: Tabletop Simulator, PowerPoint, Figma
Development document
A document summarizing development progress, including the game design document and iteration process from playtesting results.
Coming soon!











