Game Design Portfolio

Siriyakorn Sakolaut (Panda)

Game Designer from BKK, Thailand



FEATURED PROJECTS

Soul Launder Inc.

Genre: Casual, Action, Party
Timeframe: 11 months
Role: Game & Level Designer, Project Manager
Team Size: 12 | Tools: Unity

🏆Best Game Design – Thailand Game Talent Showcase 2025
🏅Nominated for Best Student Game – SXSW Sydney Game Festival 2025

Shameless Soba ๒

Genre: Rhythm, Action, Arcade
Timeframe: 1 month
Role: Game & UX/UI Designer, Project Manager
Team Size: 7 | Tools: Unity

⭐ Achieved 105,000+ plays on Y8 platform

Ticking Tea Time

Genre: Adventure, Simulation
Timeframe: 11 months
Role: Game Director, Game Designer
Team Size: 7 | Tools: Custom Engine (OpenGL)

🏆 BIDC's Rising Star Awards for Game 2024
🏆 Best Narrative – PlayPrime Awards 2024


Still Delivered

Genre: Adventure, Simulation (Mockup)
Timeframe: 2 weeks
Time Size: Solo | Tools: Unity, Figma

The Overgrown Studio

Type of Level: Two-player Co-op, Third-Person
Tool: Unreal Engine 5, Figma

Shadowvale Manor

Type of Level: Single Player, First-person
Tool: Unreal Engine 5, Figma


OTHER GAME PROJECTS

Yao Ying Yan

Genre: Action, Shooter, Arcade
Timeframe: 1 week
Role: Game Designer
Team Size: 15 | Tools: Unity

Through Sun and Rain

Genre: Puzzle
Timeframe: 1 week
Time Size: Solo
Tools: Unity

WaveWiring

Genre: Puzzle
Timeframe: 5 weeks
Time Size: Solo
Tools: Unity

From Ashes

Genre: Simulation
Timeframe: 3 weeks
Role: Game Designer
Team Size: 12 | Tools: Unity


Roll the Way

Genre: Platformer
Timeframe: 5 weeks
Time Size: Solo | Tools: Unity

Hell House

Genre: Puzzle, Arcade
Timeframe: 48 hours
Role: Game Designer
Team Size: 10 | Tools: Unity

🥇 Popular Vote – KMUTT Global Game Jam 2025

Heart Catching: Classroom 120

Genre: Dating Simulation (Concept)
Timeframe: 7 months
Role: Game & UI/UX Designer, Business Analyst
Team Size: 3 | Tools: Figma

🏅Amateur League Finalist – DEPA Game Accelerator Program 2023

Chrono Escape

Genre: Puzzle, Escape Room
Timeframe: 4 months
Role: Game Designer
Team Size: 8 | Tools: Unity


DESIGN WORK


About Me

Hi there! I'm Panda 🐼

I'm a game designer based in Bangkok, Thailand, finishing up my degree in game design & production.

I specialize in mechanics and level design — researching what players need, then prototyping and implementing solutions to make the experience better. With 20+ projects across small and large teams, I've learned to wear many hats and actually enjoy it.

I see challenges as puzzles to solve, and I've become the go-to person for untangling design problems and keeping production smooth. If you're looking for a junior game designer with solid fundamentals and a hands-on mindset, I'd love to connect!

My Favorite Games

Nier: Automata | Life is Strange | Bayonetta | Devil May Cry | Dave the Diver | Overcooked! | Genshin Impact | Overwatch


Apart from video games...

I'm also into traveling, food, cats, museums, and movies (My Letterboxd) I constantly raid film references for worldbuilding and atmosphere in my design work.

WORK EXPERIENCE

Nomadic Games

Game Design Intern

Burning Sword: Death Sun


  • Designed and prototyped a canine-type enemy in Unreal Engine 5.

  • Set up animation montages and combat elements across levels.

  • Wrote game design documents for tutorial system features.

  • Conducted QA playtests and delivered quick improvements.


Game Design & System Design

Teaching Assistant

Digital Design and Creative Technology, KMUTT


  • Graded weekly reports and provided feedback on student board game projects.

  • Provided guidance on mechanic design, game systems, UI/UX in rulewriting, and documentation.


GAME INDUSTRY EXPERIENCE

I've been active in the game industry outside of class, gaining valuable experience that has helped me grow as a game designer! 💪


Exhibitor

Gamescom Asia x Thailand Game Show 2025

jammer

Global Game Jam 2023 - 2025

Contestant

Thai Idea Jam 2024


Exhibitor

Thailand International Game Showcase 2024

Exhibitor

BIDC Business Networking Event | Thai Game Craft 2024

Contestant

DEPA Game Accelerator Program 2023

DOCUMENTATION

Documentation is one of my favorite parts of game design. I love ensuring the design is clearly communicated to meet the team's needs and easy to navigate.

Below are samples of game development documentation I've created.



Game Design Document


Collaborated with another game designer.
I developed the overall structure, gameplay, and mechanics sections.

Individual project



Collaborated with another game designer. My contributions are excerpted in this file.




Balancing Sheet


Level balancing sheet for Soul Launder Inc.

Used to calculate and track values across levels and coordinate implementation with programmers.




Combat game anchor curve from my game balancing class project.




Design Brief


Sometimes a focused design brief is more effective than full documentation or better suited to the situation.
I love using flowcharts, diagrams, and visual references to make the design digestible.
Below are design brief samples from a few of my game project collaborations.




Development Document


Development progress summary, including design documentation and iteration process from playtesting results.



UNIVERSITY

Teaching assistant

DDCT Basic Adjustment Class 2024


  • Assisted DDCT junior students on exercises during C# programming classes.

  • Advise on game design and production management during game project classes.


Teaching assistant

DDCT Innovative Camp 2023


  • Supervised high school participants to develop digital games in 5 days

  • Provide guidance on game design and production management.

User Research

Coin Master

Heuristic Evaluation


Identify user experience issues and potential solutions using selected heuristics.


Shastra: The Art Of Superstition

Usability Testing Report


Evaluate different aspects of the game through usability testing to identify issues and areas for improvement, addressing concerns raised by the developers.


Board Games


I've completed seven board game projects during my classes in DDCT, and these featured board games showcase what I've learned:

  • System Design

  • Intensity Design

  • Iteration Process

  • Playtesting

  • Rule writing

  • Documentation



Tidy Frenzy


You and your sibling have only 15 minutes to clean up your mess before your mother arrives home. Each player has four items to tidy up, but beware—you can also sabotage each other to become the favorite child!

Number of Players: 2
Average Playtime: 15-20 Minutes

Tidy Frenzy was developed with a focus on story and theme, where the storytelling is conveyed through gameplay.

Development Time: 3 Weeks
Tools: Tabletop Simulator, PowerPoint, Canva

Development document

A document summarizing development progress, including the game design document and iteration process from playtesting results.

Sell sheet

Rulebook


The Great Nut Exhibition


A casual board game where you open your Nut Gallery. Bid for nuts at auctions, sabotage your rival, and aim for a higher popularity score to become the top Nut Gallery owner. Go nuts!

Number of Players: 2
Average Playtime: 30-45 Minutes

"Go nuts!" was set as the topic for this project, so I decided to play on the phrase by creating a game centered around nuts.

Timeframe: 4 Weeks
Tools: Tabletop Simulator, PowerPoint, Figma

Development document

A document summarizing development progress, including the game design document and iteration process from playtesting results.

Sell sheet

Rulebook