Game Design Portfolio

Siriyakorn Sakolaut

Game Design Student from BKK, Thailand



Featured Projects



Now learning and exploring the world of game development 🎮🌍

Passionate in crafting novel player experience with high immersion ✨

Work in progress

Since I'm actively working on this academic year, the design process for each project will be constantly updated.The currently available ones include a Design Process button at the front of project.

I apologize for the inconvenience. 🙏

GAME PROJECT

Featured game projects I worked on as part of a team, both in and outside of class.


Ticking Tea Time


A detective-in-disguise game where you serve afternoon tea to investigate the suspects in secret, find out who is the undercover spy, and save your country from a ticking bomb.Awards & Recognition: BIDC's Rising Star Awards for Game 2024
PlayPrime Awards Best Narrative 2024

Genre: Adventure, Simulation
Development Time: 11 months
Role: Game Director, Game Designer
Engine: Custom Engine (OpenGL)
Team Size: 7


Shameless Soba ๒


A PvP rhythm mukbang live battle game. Eat soba with speed, precision, and style to attract viewers and outshine your rival who shamelessly tries to steal your spotlight!

Genre: Rhythm, Action, Arcade
Development Time: 1 month
Role: Game Designer, UX/UI Designer, Project Manager
Engine: Unity 2D
Team Size: 7


Hell House


A chaotic 2-player local co-op game made for Global Game Jam 2024. Work (together?) to clean the demon's hell house before your time runs out.Awards & Recognition: Popular vote first place at KMUTT jam site.

Genre: Puzzle, Arcade
Development Time: 48 hours
Role: Game Designer
Engine: Unity 2D
Team Size: 10


Heart Catching: Classroom 120


A dating simulation game concept and UX/UI prototype set in a Thai high school with gender-inclusive romance.Awards & Recognition: Qualified as one of the ten Amateur teams for DEPA Game Accelerator Program 2023.

Genre: Dating Simulation
Development Time: 7 months
Role: Game Designer, UX/UI Designer, Business Analyst
Tool: Figma
Team Size: 3


Chrono Escape


An authentic escape room game with a special quirk in time manipulation.

Genre: Puzzle, Escape Room
Development Time: 4 months
Role: Game Designer
Engine: Unity 2D
Team Size: 8

GAME PROTOTYPE

Small game prototypes I created to explore gameplay design and scripting within game engines.


WaveWiring


A compact puzzle game where you repair and tune a radio by connecting cable wires.

Genre: Puzzle
Development Time: 5 weeks
Role: Solo Project
Engine: Unity 2D


Through Sun and Rain


A puzzle game prototype with a focus on indirect player control. Help a ghost couple who cannot see each other find their way to meet. Influence the surrounding environment through sun and rain to guide them together.

Genre: Puzzle
Development Time: 2 weeks
Role: Solo Project
Engine: Unity 3D


Roll The Way


A physical challenge platformer game where you play as a chocolate ball lost its way in the factory. Jump and roll your way through the actively running factory to reunite with your fellow chocolate ball friends!

Genre: Platformer
Development Time: 5 weeks
Role: Solo Project
Engine: Unity 2D


Rustle N Roll


A 3D top-down arcade prototype. Roll through piles of leaves to uncover berries beneath and collect them, all while avoiding or destroying traps that stand in your way!

Genre: Arcade
Development Time: 5 weeks
Role: Solo Project
Engine: Unreal Engine 5

PERSONAL WORK




WORK EXPERIENCE

Teaching Assistant

DDG210 System Design

Digital Design and Creative Technology, KMUTT


Being a teaching assistant during the first semester of 2024 academic year, I collaborated with another teaching assistant to:

  • Advise students on three board game projects and one level design project.

  • Provide detailed feedback on weekly lab reports, focusing on game systems, rule writing, and the iteration process.


OTHER EXPERIENCE

jammer

Global Game Jam 2023 - 2025


Participating as game design jammer allowed me to:

  • Connect with new people both within and outside the industry, developing fun games together!

  • Improve game development skills within a short timeframe.

  • Explore and challenge myself in areas beyond my comfort zone.


Contestant

Thai Idea Jam 2024


Participating with the project Isaan On Tour allowed me to:

  • Collaborate with teammates to develop a game concept and business plan that highlights Thai cultural soft power.

  • Leverage what I've learned from previous events to strengthen our work.

  • Deliver another game pitch and receive the 2nd runner-up prize with my team.


Exhibitor

Thailand International Game Showcase 2024


As a representative of Thai game developers, my team and I had the opportunity to:

  • Showcase Ticking Tea Time at the event, connecting with Thai and international game developers and players.

  • Receive the Best Narrative award from PlayPrime Awards 2024.


representative

BIDC Business Networking Event & Thai Game Craft 2024


Following the opportunity from BIDC Rising Star Awards 2024, my team and I were able to

  • Showcase Ticking Tea Time at both events, networking with Thai and international game developers.

  • Pitch the game to Thai and international entrepreneurs in the creative digital industry.


Contestant

DEPA Game Accelerator Program 2023


Participating as an Amateur team with project Heart Catching: Classroom 120 allowed me and my team to:

  • Compete in developing game concept and business plan.

  • Gain industry-level insights through game development and business workshops.

  • Learn about game pitching and deliver my first pitch.


Teaching assistant

DDCT Basic Adjustment 2024


Assisted DDCT junior students with basic adjustment classes for 3 weeks:

  • Provide guidance on exercises during C# programming classes.

  • Advise on game design and production management during game project classes.


Teaching assistant

DDCT Innovative Camp 2023


Supervised high school participants in developing digital games over the course of 5 days:

  • Provide guidance on game design and production management.

User Research

Coin Master

Heuristic Evaluation


Identify user experience issues and potential solutions using selected heuristics.


Shastra: The Art Of Superstition

Usability Testing Report


Evaluate different aspects of the game through usability testing to identify issues and areas for improvement, addressing concerns raised by the developers.


Board Games


I've completed seven board game projects during my classes in DDCT, and these featured board games showcase what I've learned:

  • System Design

  • Intensity Design

  • Iteration Process

  • Playtesting

  • Rule writing

  • Documentation



Tidy Frenzy


You and your sibling have only 15 minutes to clean up your mess before your mother arrives home. Each player has four items to tidy up, but beware—you can also sabotage each other to become the favorite child!

Number of Players: 2
Average Playtime: 15-20 Minutes

Tidy Frenzy was developed with a focus on story and theme, where the storytelling is conveyed through gameplay.

Development Time: 3 Weeks
Tools: Tabletop Simulator, Microsoft PowerPoint, Canva

Development document

A document summarizing development progress, including the game design document and iteration process from playtesting results.

Sell sheet

Rulebook


The Great Nut Exhibition


A casual board game where you open your Nut Gallery. Bid for nuts at auctions, sabotage your rival, and aim for a higher popularity score to become the top Nut Gallery owner. Go nuts!

Number of Players: 2
Average Playtime: 30-45 Minutes

"Go nuts!" was set as the topic for this project, so I decided to play on the phrase by creating a game centered around nuts.

Development Time: 4 Weeks
Tools: Tabletop Simulator, Microsoft PowerPoint, Figma

Development document

A document summarizing development progress, including the game design document and iteration process from playtesting results.

Sell sheet

Rulebook

3D Modeling


These are projects from my Introduction to 3D Graphics course in 2023, created using Maya.

During the course, I learned the following fundamental areas of 3D modeling:

  • Basic Understanding of the 3D World

  • Navigation and Tools in Maya

  • Polygon Editing

  • UV Mapping

  • Textures and Materials

  • Surface Materials

  • Lighting and Rendering

  • Camera Angles




By working on these projects, I’ve discovered that 3D modeling is one of my personal interests, and I'm excited to apply it further in game development!


"Games offer you journeys,
ones that you're a part of."


Hi there! I'm Siriyakorn Sakolaut, a game design student from Bangkok, Thailand. My native nickname is Praew, but I also go by Panda.

Sine I was young, video games have opened up and shaped a part of my world. They introduced me to diverse forms of experience, providing journeys that feel as if driven by my own hands — and it's this very experience I aim to share with my players.

That is why my specialties and focus include crafting creative and immersive gameplay, satisfying user experience tailored to target players, level design that bring out the potential of game mechanics, and player-driven narrative.

My goal is to create unforgettable, emotionally engaging experiences for players worldwide, and I’m on own my journey of mastering how to do so!




My Favorite Games