Game Design Portfolio

Game Designer from BKK, Thailand

Genre: Casual, Action, Party
Timeframe: 11 months
Role: Game & Level Designer, Project Manager
Team Size: 12 | Tools: Unity
🏆Best Game Design – Thailand Game Talent Showcase 2025
🏅Nominated for Best Student Game – SXSW Sydney Game Festival 2025

Genre: Rhythm, Action, Arcade
Timeframe: 1 month
Role: Game & UX/UI Designer, Project Manager
Team Size: 7 | Tools: Unity

Genre: Adventure, Simulation
Timeframe: 11 months
Role: Game Director, Game Designer
Team Size: 7 | Tools: Custom Engine (OpenGL)
🏆 BIDC's Rising Star Awards for Game 2024
🏆 Best Narrative – PlayPrime Awards 2024

Genre: Puzzle
Timeframe: 1 week
Tools: Unity

Genre: Puzzle
Timeframe: 5 weeks
Tools: Unity

Genre: Platformer
Timeframe: 5 weeks
Tools: Unity

Genre: Puzzle, Escape Room
Timeframe: 4 months
Role: Game Designer
Team Size: 8 | Tools: Unity

Genre: Puzzle, Arcade
Timeframe: 48 hours
Role: Game Designer
Team Size: 10 | Tools: Unity
🥇 Popular Vote – KMUTT Global Game Jam

Genre: Dating Simulation (Concept)
Timeframe: 7 months
Role: Game & UI/UX Designer, Business Analyst
Team Size: 3 | Tools: Figma
🏅Amateur League Finalist – DEPA Game Accelerator Program 2023




Documentation is one of my favorite parts of game design. I love ensuring the design is clearly communicated to meet the team's needs and easy to navigate.
Below are samples of game development documentation I've created.
Collaborated with another game designer.
I developed the overall structure, gameplay, and mechanics sections.
Individual project
Collaborated with another game designer. My contributions are excerpted in this file.
Level balancing sheet for Soul Launder Inc.
Used to calculate and track values across levels and coordinate implementation with programmers.

Combat game anchor curve from my game balancing class project.

Sometimes a focused design brief is more effective than full documentation or better suited to the situation.
I love using flowcharts, diagrams, and visual references to make the design digestible.Below are design brief samples from a few of my game project collaborations.
Development progress summary, including design documentation and iteration process from playtesting results.
Designed and prototyped a canine-type enemy with unique behavior patterns and attack sequences in Unreal Engine 5.
Set up animation montages and combat elements across levels.
Wrote game design documents for tutorial system features.
Conducted QA playtests and delivered quick improvements.

Graded weekly reports and provided feedback on student board game projects.
Provided guidance on mechanic design, game systems, UI/UX in rulewriting, and documentation.
I've been active in the game industry outside of class, gaining valuable experience that has helped me grow as a game designer! 💪
As a finalist in Thailand Game Talent Showcase 2025, my team and I showcased Soul Launder Inc. at the event.
This opportunity helped me grow in introducing the game to visitors, analyzing player feedback for rapid iteration, and managing booth operations.
jammer
Participating as game design jammer allowed me to:
Connect with new people both within and outside the industry, developing fun games together.
Improve game development skills within a short timeframe.
Explore and challenge myself in areas beyond my comfort zone.
Collaborate with teammates to develop a game concept and business plan, Isaan On Tour, that highlights Thai cultural soft power.
Leverage what I've learned from previous events to strengthen our work.
Deliver another game pitch and receive the 2nd runner-up prize with my team.
Showcase Ticking Tea Time at the event, connecting with Thai and international game developers and players.
Receive the Best Narrative award from PlayPrime Awards 2024.
Showcase Ticking Tea Time at both events, networking with Thai and international game developers.
Pitch the game to Thai and international entrepreneurs in the creative digital industry.
Compete with team as Amateur league finalist, developing game concept, Heart Catching: Classroom 120, with business plan.
Gain industry-level insights through game development and business workshops.
Learn about game pitching and deliver my first pitch.
Teaching assistant
Assisted DDCT junior students on exercises during C# programming classes.
Advise on game design and production management during game project classes.
Teaching assistant
Supervised high school participants to develop digital games in 5 days
Provide guidance on game design and production management.
I've completed seven board game projects during my classes in DDCT, and these featured board games showcase what I've learned:
System Design
Intensity Design
Iteration Process
Playtesting
Rule writing
Documentation

You and your sibling have only 15 minutes to clean up your mess before your mother arrives home. Each player has four items to tidy up, but beware—you can also sabotage each other to become the favorite child!
Number of Players: 2
Average Playtime: 15-20 Minutes
Tidy Frenzy was developed with a focus on story and theme, where the storytelling is conveyed through gameplay.
Development Time: 3 Weeks
Tools: Tabletop Simulator, PowerPoint, Canva
A document summarizing development progress, including the game design document and iteration process from playtesting results.

A casual board game where you open your Nut Gallery. Bid for nuts at auctions, sabotage your rival, and aim for a higher popularity score to become the top Nut Gallery owner. Go nuts!
Number of Players: 2
Average Playtime: 30-45 Minutes
"Go nuts!" was set as the topic for this project, so I decided to play on the phrase by creating a game centered around nuts.
Timeframe: 4 Weeks
Tools: Tabletop Simulator, PowerPoint, Figma
A document summarizing development progress, including the game design document and iteration process from playtesting results.

Hi there!
I'm Siriyakorn, a game design student from Bangkok, Thailand. My native nickname is Praew, but I also go by Panda.
I've been studying game design for over 3 years, but my love for video games started when I was little. Just as games have brought joy to my life, I want to create fun experiences that become part of people's inspiring memories, and offer fun escapes from daily life—opening their world to something vast and new.
I enjoy games across a wide range of genres and scales, and I believe meaningful experiences can be achieved through any form of game. That's why I'm always open to working in different genres. I believe the fundamentals and unique qualities of each genre can be learned through a game designer's lens, and I have so much fun doing exactly that.
So, if you're looking for a game design newbie with solid fundamentals and flexibility, feel free to get in touch to explore possibilities!
My Favorite Games
Nier: Automata
Life is Strange
Bayonetta
Devil May Cry
Dave the Diver
Overcooked!
Genshin Impact
Apart from video games...
I also love traveling, food, cats, museums, and movies! (My Letterboxd)I often draw on film references for worldbuilding and narrative to support player experience, which has been very useful in my game design work.