Game Design Portfolio

Siriyakorn Sakolaut (Panda)

Game Designer from BKK, Thailand



Featured Projects


FEATURED PROJECTS

Soul Launder Inc.

Genre: Casual, Action, Party
Timeframe: 11 months
Role: Game & Level Designer, Project Manager
Team Size: 12 | Tools: Unity

🏆Best Game Design – Thailand Game Talent Showcase 2025
🏅Nominated for Best Student Game – SXSW Sydney Game Festival 2025

Shameless Soba ๒

Genre: Rhythm, Action, Arcade
Timeframe: 1 month
Role: Game & UX/UI Designer, Project Manager
Team Size: 7 | Tools: Unity

Ticking Tea Time

Genre: Adventure, Simulation
Timeframe: 11 months
Role: Game Director, Game Designer
Team Size: 7 | Tools: Custom Engine (OpenGL)

🏆 BIDC's Rising Star Awards for Game 2024
🏆 Best Narrative – PlayPrime Awards 2024


SOLO PROJECTS

Through Sun and Rain

Genre: Puzzle
Timeframe: 1 week
Tools: Unity

WaveWiring

Genre: Puzzle
Timeframe: 5 weeks
Tools: Unity

Roll The Way

Genre: Platformer
Timeframe: 5 weeks
Tools: Unity


OTHER PROJECTS

Chrono Escape

Genre: Puzzle, Escape Room
Timeframe: 4 months
Role: Game Designer
Team Size: 8 | Tools: Unity

Hell House

Genre: Puzzle, Arcade
Timeframe: 48 hours
Role: Game Designer
Team Size: 10 | Tools: Unity

🥇 Popular Vote – KMUTT Global Game Jam

Heart Catching: Classroom 120

Genre: Dating Simulation (Concept)
Timeframe: 7 months
Role: Game & UI/UX Designer, Business Analyst
Team Size: 3 | Tools: Figma

🏅Amateur League Finalist – DEPA Game Accelerator Program 2023

DESIGN WORK


DOCUMENTATION

Documentation is one of my favorite parts of game design. I love ensuring the design is clearly communicated to meet the team's needs and easy to navigate.

Below are samples of game development documentation I've created.



Game Design Document


Collaborated with another game designer.
I developed the overall structure, gameplay, and mechanics sections.

Individual project



Collaborated with another game designer. My contributions are excerpted in this file.




Balancing Sheet


Level balancing sheet for Soul Launder Inc.

Used to calculate and track values across levels and coordinate implementation with programmers.




Combat game anchor curve from my game balancing class project.




Design Brief


Sometimes a focused design brief is more effective than full documentation or better suited to the situation.
I love using flowcharts, diagrams, and visual references to make the design digestible.
Below are design brief samples from a few of my game project collaborations.




Development Document


Development progress summary, including design documentation and iteration process from playtesting results.


WORK EXPERIENCE

Game Design Intern

Nomadic Games

Burning Sword: Death Sun


  • Designed and prototyped a canine-type enemy with unique behavior patterns and attack sequences in Unreal Engine 5.

  • Set up animation montages and combat elements across levels.

  • Wrote game design documents for tutorial system features.

  • Conducted QA playtests and delivered quick improvements.


Teaching Assistant

Game Design Process | System Design

Digital Design and Creative Technology, KMUTT


  • Graded weekly reports and provided feedback on student board game projects.

  • Provided guidance on mechanic design, game systems, UI/UX in rulewriting, and documentation.


THAI GAME INDUSTRY

I've been active in the game industry outside of class, gaining valuable experience that has helped me grow as a game designer! 💪


Exhibitor

Gamescom Asia x Thailand Game Show 2025


  • As a finalist in Thailand Game Talent Showcase 2025, my team and I showcased Soul Launder Inc. at the event.

  • This opportunity helped me grow in introducing the game to visitors, analyzing player feedback for rapid iteration, and managing booth operations.


jammer

Global Game Jam 2023 - 2025


Participating as game design jammer allowed me to:

  • Connect with new people both within and outside the industry, developing fun games together.

  • Improve game development skills within a short timeframe.

  • Explore and challenge myself in areas beyond my comfort zone.


Contestant

Thai Idea Jam 2024


  • Collaborate with teammates to develop a game concept and business plan, Isaan On Tour, that highlights Thai cultural soft power.

  • Leverage what I've learned from previous events to strengthen our work.

  • Deliver another game pitch and receive the 2nd runner-up prize with my team.


Exhibitor

Thailand International Game Showcase 2024


  • Showcase Ticking Tea Time at the event, connecting with Thai and international game developers and players.

  • Receive the Best Narrative award from PlayPrime Awards 2024.


representative

BIDC Business Networking Event | Thai Game Craft 2024


  • Showcase Ticking Tea Time at both events, networking with Thai and international game developers.

  • Pitch the game to Thai and international entrepreneurs in the creative digital industry.


Contestant

DEPA Game Accelerator Program 2023


  • Compete with team as Amateur league finalist, developing game concept, Heart Catching: Classroom 120, with business plan.

  • Gain industry-level insights through game development and business workshops.

  • Learn about game pitching and deliver my first pitch.


UNIVERSITY

Teaching assistant

DDCT Basic Adjustment Class 2024


  • Assisted DDCT junior students on exercises during C# programming classes.

  • Advise on game design and production management during game project classes.


Teaching assistant

DDCT Innovative Camp 2023


  • Supervised high school participants to develop digital games in 5 days

  • Provide guidance on game design and production management.

User Research

Coin Master

Heuristic Evaluation


Identify user experience issues and potential solutions using selected heuristics.


Shastra: The Art Of Superstition

Usability Testing Report


Evaluate different aspects of the game through usability testing to identify issues and areas for improvement, addressing concerns raised by the developers.


Board Games


I've completed seven board game projects during my classes in DDCT, and these featured board games showcase what I've learned:

  • System Design

  • Intensity Design

  • Iteration Process

  • Playtesting

  • Rule writing

  • Documentation



Tidy Frenzy


You and your sibling have only 15 minutes to clean up your mess before your mother arrives home. Each player has four items to tidy up, but beware—you can also sabotage each other to become the favorite child!

Number of Players: 2
Average Playtime: 15-20 Minutes

Tidy Frenzy was developed with a focus on story and theme, where the storytelling is conveyed through gameplay.

Development Time: 3 Weeks
Tools: Tabletop Simulator, PowerPoint, Canva

Development document

A document summarizing development progress, including the game design document and iteration process from playtesting results.

Sell sheet

Rulebook


The Great Nut Exhibition


A casual board game where you open your Nut Gallery. Bid for nuts at auctions, sabotage your rival, and aim for a higher popularity score to become the top Nut Gallery owner. Go nuts!

Number of Players: 2
Average Playtime: 30-45 Minutes

"Go nuts!" was set as the topic for this project, so I decided to play on the phrase by creating a game centered around nuts.

Timeframe: 4 Weeks
Tools: Tabletop Simulator, PowerPoint, Figma

Development document

A document summarizing development progress, including the game design document and iteration process from playtesting results.

Sell sheet

Rulebook

Hi there!

I'm Siriyakorn, a game design student from Bangkok, Thailand. My native nickname is Praew, but I also go by Panda.

I've been studying game design for over 3 years, but my love for video games started when I was little. Just as games have brought joy to my life, I want to create fun experiences that become part of people's inspiring memories, and offer fun escapes from daily life—opening their world to something vast and new.

I enjoy games across a wide range of genres and scales, and I believe meaningful experiences can be achieved through any form of game. That's why I'm always open to working in different genres. I believe the fundamentals and unique qualities of each genre can be learned through a game designer's lens, and I have so much fun doing exactly that.

So, if you're looking for a game design newbie with solid fundamentals and flexibility, feel free to get in touch to explore possibilities!


My Favorite Games

  • Nier: Automata

  • Life is Strange

  • Bayonetta

  • Devil May Cry


  • Dave the Diver

  • Overcooked!

  • Genshin Impact

Apart from video games...

I also love traveling, food, cats, museums, and movies! (My Letterboxd)I often draw on film references for worldbuilding and narrative to support player experience, which has been very useful in my game design work.